export enum FsmParamTypeEnum {
  Number = "Number",
  Trigger = "Trigger",
}
//动作枚举
export enum ParamsNameEnum {
  Idle = "Idle",
  Run = "Run",
  Attack = "Attack",
}

export enum EventEnum {}

//角色背景预制体枚举
export enum PrefabPathEnum{
  Map = "prefab/Map",
  Actor1 = "prefab/Actor",
  Weapon1 = "prefab/Weapon1",
}

//帧动画贴图地址枚举
export enum TexturePathEnum{
  Actor1Idle = "texture/actor/actor1/idle",
  Actor1Run = "texture/actor/actor1/run",
  Weapon1Idle = "texture/weapon/weapon1/idle",
  Weapon1Attack = "texture/weapon/weapon1/attack",
}

//状态机
export enum EntityStateEnum{
  Idle = "Idle",
  Run = "Run",
  Attack = "Attack",
}